If you put a High signal into the input pin, initially the output will remain Low. A D-Latch allows you to memorize a signal. If you put in a 10 tick signal into the same delayer, then a 10 tick long signal will come out 10 ticks after the original signal began.Īlright, this is the trickiest bit of logic to explain. So if you put a 5 tick long signal into a 10 tick Delayer, nothing will happen. One important thing to note is that if the incoming signal is shorter than the desired delay, no signal will go through. Functions the same, just requiring more High signals before outputting its own.ĭoes what it says on the tin, puts through the same signal that comes through its long pin, on a tick delay equal to the number on its face. There is no OR Gate in Logic World since you can wire multiple inputs to a single pin, which accomplishes the same goal.Īn AND Gate lets a signal through if all of its inputs are High.Ĭan be changed to have more input terminals. If neither or both inputs are High, no signal will pass through. Whatever signal is placed into the top, the side will put out the opposite.Īn XOR Gate, also known as an “Exclusive Or” Gate, puts out a true signal if one of its inputs is High. While sitting in a chair however, all keyboard inputs are ignored except Escape to exit the chair, so you can manipulate your Keys more easily. Since Space is also jump in-game, that can become a bit of a nuisance. Say you want to use your Spacebar as a Key, as discussed in the previous section. Gonna break the natural order of things for this one, since it is directly related to Keys. Has a standard and Panel version.Įdit: Change which keyboard key is associated with it Keys will not respond if you cannot see them, either because you are not directly facing them or because you are too far away. Keys are associated with the actual keys on your keyboard, so push the key listed on its face, and you’ll see the button in game also get pressed. Push the button, it puts out a High signal of the same length that you hold down the button. Several other parts have a Standard and Panel version but they all act identically, so I’ll just mention that feature in passing from now on for those parts that have the option. This is why you can’t place them on the ground, there’s no other side for the peg to come out through. They work identically, only difference being that the Panel Switch moves its input through the surface it is attached to. Starting with the easy stuff, skip ahead some if you aren’t interested.įlick the switch, and it puts out a constant High signal with 0 lag until it is flicked again. If I put N/A, it means for one reason or another ticks are irrelevant for that piece. Lag refers to the number of in-game ticks the piece in question takes to process its output.
Edit refers to what options you have when you right click and go to the edit menu of the item.
I use the terms power and depower as well, power meaning to put a High signal through the input, and depower meaning to make a High signal go Low again.Īt the bottom of each part there’s an Edit and Lag section. Some quick things to note before we start off:įirst, when I talk about High and Low signals, I mean whether or not a wire is red (red = High, black = Low). I’ll probably delete it once a more refined one comes out, or if the game gets an official tutorial. It does not store any personal data.Just whipping this together since there are no other English guides on here. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.